And of course you cant leave out the RPG tabletop staple, rolling dice

Heres the deck list: Jetmir, Nexus of Revels 1 Gilded Goose 1 Hanged Executioner 1 Leafkin Druid 1 Skyknight Vanguard 1 Hero of Precinct One 1 Incubation Druid 1 Haazda Marshal 1 Legion Warboss 1 Venerated Loxodon 1 Worldsoul Colossus 1 Paradise Druid 1 Elesh Norn, Grand Cenobite 1 Champion of Lambholt 1 Goblin Instigator 1 Llanowar Elves 1 Lotus Cobra 1 Scute Swarm 1 Toski, Bearer of Secrets 1 Jaspera Sentinel 1 Clarion Spirit 1 Esper Sentinel 1 Goblin Anarchomancer 1 Minsc, Beloved Ranger 1 Adeline, Resplendent Cathar 1 Torens, Fist of the Angels 1 Welcoming Vampire 1 Gala Greeters 1 Mages Attendant 1 Black Market Tycoon 1 Jinnie Fay, Jetmirs Second 1 Exhibition Magician 1 Rope Line Attendant 1 Prosperous Innkeeper 1 Llanowar Loamspeaker 1 Squee, Dubious Monarch 1 Queen Allenal of Ruadach 1 King Darien XLVIII 1 Mondrak, Glory Dominus 1 Ancient Imperiosaur 1 Arcane Signet 1 Raise the Alarm 1 March of the Multitudes 1 Heroic Intervention 1 Cabaretti Charm 1 Battle Screech 1 Release the Dogs 1 Forbidden Friendship 1 Heroic Reinforcements 1 Saproling Migration 1 Chatterstorm 1 Join the Dance 1 Kenriths Transformation 1 Conclave Tribunal 1 Anointed Procession 1 Shapers Sanctuary 1 Battle for Bretagard 1 Wedding Announcement 1 Rabble Rousing 1 Skrelvs Hive 1 Rugged Highlands 1 Temple of Triumph 1 Khalni Garden 1 Stomping Ground 1 Sacred Foundry 1 Temple Garden 1 Temple of Plenty 1 Temple of Abandon 1 Branchloft Pathway 1 Cragcrown Pathway 1 Needleverge Pathway 1 Overgrown Farmland 1 Rockfall Vale 1 Sundown Pass 1 Blossoming Sands 1 Wind-Scarred Crag 1 Jetmirs Garden 7 Plains 1 Racers Ring 1 Botanical Plaza 6 Forest 6 Mountain 1 Cabaretti Courtyard 1 Battlefield Forge Jetmir, Nexus of Revels likes lots of creatures, especially big creatures

These are normal Magic cards, so they are super-high quality compared to the usual cards you get in a board game or non-collectible card game
You'll just pay the full emerge cost with no reduction
Mars forces the opponent to shuffle their hand into their deck and draw a card for each remaining point needed
You draw two, and you have the dork you want to Reanimate in your hand